AIR TRAFFIC CONTROL ADVENTURES (INTERACTIVE):
Many thanks to all the air traffic controllers & pilots across Australia who have contributed to the realism of this package.
Due to the constant review of aviation procedures, these radio transmissions may not reflect current procedures / phraseologies, nor may the traffic pattern / runway usage heard as background radio chatter, correlate with each specific simulator flight.
V5.1 users: Providing you also have Flight Shop installed, you can access our free
inclusion of pre-compiled air traffic control adventures for selected routes, & the Aussie ATC
background radio feature adventure. From the Aircraft menu select your desired aircraft. Now select the appropriate departure airport (choose domestic terminal if this option exists) from the Australia Vol.2 (or Vol.1 as applicable) PII scenery area via the World menu, as per the previous How to Start instructions. This will correctly position your aircraft at the terminal. Then, from the Options menu choose Adventure Factory & choose the ATC adventure that you want to fly (of course this should match the departure airport that you have just selected), then click on OK.
V6.0 & FS98 users: Even without Flight Shop installed, you can access the free ATC adventures included. From the Aircraft menu select your desired aircraft. From the World / Go To Airport menu, select the appropriate departure airport within the Australia Vol.2 (or Vol.1 as applicable) PII scenery area (choose domestic terminal if this option exists). From the Flights / Adventures menu choose the ATC adventure that you want to fly (of course this should match the departure airport that you have just selected), then click on OK.
A list of available adventures is provided in this section. Each adventure with its description, is also included in the Flights / Adventures (or Options / Adventure Factory in V5.1) menu.
If you ever experience your aircraft crashing at the start of an interactive ATC adventure, temporarily switch crash detection off prior to selecting the adventure.
At the beginning of the adventure you will be asked to choose how you would like air traffic control to communicate with you.
VOICE ONLY = 'CTRL W' TEXT = 'CTRL X' VOICE & TEXT = 'CTRL Y'
You should then have a pen & paper handy & select the Airways Clearance Delivery frequency, which for all adventures is 127.50, & press 'CTRL K'. If you need your clearance repeated, you can request this (refer to the listed key commands).
Whenever you change frequency, or are instructed to contact the next air traffic control sector (even if the frequency remains unchanged) you must always press 'CTRL K' which alerts the controller that you are on frequency, otherwise you will not receive any further instructions! Listed below is a summary of key commands which may be used during the adventure.
'CTRL F' - FPAP ON (Autopilot, which in addition to flying the aircraft for you, also responds to air traffic control instructions)
*In FS98, the autopilot settings only, may have been set for you with this command.
You may then need to turn the individual autopilot selectors on, refer to your FS98 documentation.
'CTRL E' - FPAP OFF (Switches off the autopilot described above - note that FPAP is only available once airborne & until final approach)
'CTRL K' - CONTACT FACILITY / ADVISE CONTROLLER THAT YOU ARE ON FREQUENCY
'CTRL R' - REQUEST LAST INSTRUCTION TO BE REPEATED
'CTRL W' - REQUEST WEATHER UPDATE (must change to Flight Service on 125.00 first, then back to ATC afterwards)
'CTRL I' - REQUEST SWITCH FROM IFR TO VFR OR FROM VFR BACK TO IFR (must be with Flight Service on 125.00)
'CTRL G' - REQUEST MISSED APPROACH
'CTRL \' - REQUEST RADAR CHECK
'CTRL D' - END ADVENTURE
After successfully landing at the conclusion of an adventure & while still listening to the tower frequency, you will be instructed to contact a Ground frequency. This is not necessarily the published Ground frequency of the airport, it is however a specially assigned Ground frequency that you must make contact with ('CTRL K'), to complete the adventure. If the ground frequency is the same as the published ground frequency for the arrival airport, you may want to delay pressing 'CTRL K' until youre parked at the terminal, so that you can continue to listen in on ATC. After the adventure ending dialogue appears on screen, you may continue further flying & if you wish, select the Aussie ATC adventure along with the published airport frequencies (or FIS if
applicable), or perhaps start another interactive ATC adventure (using the instructions at the beginning of this section).
Maybe youll be lucky enough to find your own aircraft programmed into one of the adventures listed here ... or perhaps an aeroplane that you have flown in at some time. Maybe also youll find the airline & flight number, or route of a journey that you have flown when you used to be just a passenger!
JET aircraft have been flight planned at 480 knots, & at a flight level (generally above F200, or above 20,000 feet).
FAST refers to a high performance twin engine turbine, flight planned at 240 knots & at around F150 or 15,000 feet.
MEDIUM refers to a twin engine propeller aircraft, flight planned at 180 knots, & at or below 10,000 feet.
SLOW refers to a single engine propeller aircraft, flight planned at 140 knots, & at or below 10,000 feet.
HELI refers to a helicopter (included in FS98), flight planned at 120 knots, & below 5,000 feet.
You may of course choose any aircraft with any adventure, & adjust the flight planned speeds mentally. Although Microsoft® Flight Simulator only includes single engine propeller & jet aircraft (plus a helicopter in FS98), other aircraft are available in retail packages & some are even available as internet downloads from various world-wide web sites. Also, once airborne the adventure programming will allow you to cruise at a lower altitude than that flight planned, providing that you have not already reached or climbed above the flight planned cruising altitude.
SY to ML (1_SM) = QANTAS 419 Sydney to Melbourne (JET) ML to SY (1_MS) = BA SPEEDBIRD 10 Melbourne to Sydney (JET)
ML to AD (1_MA) = ANSETT 61 Melbourne to Adelaide (JET) AD to ML (1_AM) = ANSETT 94 Adelaide to Melbourne (JET)
AD to PH (1_AP) = QANTAS 561 Adelaide to Perth (JET) PH to AD (1_PA) = QANTAS 808 Perth to Adelaide (JET)
PH to AS (1_PAS) = QANTAS 942 Perth to Alice Springs (JET) AS to PH (1_ASP) = QANTAS 945 Alice Springs to Perth (JET)
AS to DN (1_ASD) = LGH Alice Springs to Darwin (JET) DN to AS (1_DAS) = QANTAS 492 Darwin to Alice Springs (JET)
DN to BN (1_DB) = ANSETT 155 Darwin to Brisbane (JET) BN to DN (1_BD) = ANSETT 102 Brisbane to Darwin (JET)
BN to SY (1_BS) = BSJ Brisbane to Sydney (JET) SY to BN (1_SB) = ANSETT 132 Sydney to Brisbane (JET)
SY to CB (1_SC) = ANSETT 103 Sydney to Canberra (JET) CB to SY (1_CS) = ANSETT 200 Canberra to Sydney (JET)
CB to ML (1_CM) = ANSETT 201 Canberra to Melbourne (JET) ML to CB (1_MC) = ANSETT 146 Melbourne to Canberra (JET)
ML to BN (1_MB) = QANTAS 614 Melbourne to Brisbane (JET) BN to ML (1_BM) = QANTAS 631 Brisbane to Melbourne (JET)
AF to MCY (2_01) = JJL Archerfield to Maroochydore (SLOW) AY to ML (2_12) = KENDELL 239 Albury to Melbourne (FAST)
PEC to SY (2_02) = KMG Aeropelican to Sydney (SLOW) MB to LT (2_13) = IXH Moorabbin to Launceston (MEDIUM)
MB to AY (2_03) = FZR Moorabbin to Albury (SLOW) SY to CS (2_14) = QANTAS 406 Sydney to Cairns (JET)
HB to LT (2_04) = MSQ Hobart to Launceston (SLOW) RK to TL (2_15) = QANTAS 2300 Rockhampton to Townsville (JET)
MCY to BN (2_05) = TWJ Maroochydore to Brisbane (MEDIUM)TL to SY (2_16) = QANTAS 447 Townsville to Sydney (JET)
BN to CG (2_06) = MBZ Brisbane to Coolangatta (MEDIUM) ML to HMI (2_17) = ANSETT 228 Melbourne to Hamilton Island (JET)
TW to CG (2_07) = UBC Tamworth to Coolangatta (MEDIUM) BN to RK (2_18) = QANTAS 866 Brisbane to Rockhampton (JET)
BK to TW (2_08) = UJM Bankstown to Tamworth (MEDIUM) CG to CB (2_19) = QANTAS 859 Coolangatta to Canberra (JET)
SY to WM (2_09) = JEG Sydney to Williamtown (MEDIUM) EN to PF (2_20) = KTI Essendon to Parafield (JET)
SY to AY (2_10) = KENDELL 6404 Sydney to Albury (FAST) JK to YESP (2_21) = ZMD Jandakot to Esperance (JET)
AY to CB (2_11) = MZV Albury to Canberra (MEDIUM) SY to OLPK (2_22) = HELICOPTER 1 Sydney to Olympic Park (HELI)
In addition to the ATC adventures that have been written specifically for Australia Scenery Vol.2, we have included as a bonus, a number of updated extra adventures that have been designed specially for use with Vol.1 & Vol.2 combined. Also, each interactive adventure listed above, simultaneously accesses the sound library of Australian ATC background radio voice modules (depending of course upon which modules you chose in your personalised installation).
& yes, the helicopter adventure is challenging & difficult to fly, but weve done it, so we know its possible! Do not air-taxi too high, or the controller will think that you are trying to depart without a clearance. Also, when you have been given take-off clearance, make sure that you depart on the runway heading of the assigned runway, or the controller may reprimand you for not flying in accordance with his instructions within such a busy piece of airspace. Expect to receive lots of radar vectors, & on approach to Olympic Park, the helipad will be addressed as a runway (which will give you the preferred approach direction), & is a design feature of the ATC adventure. You might like to try this one at dusk or even at night (the helipad is well lit)!
The flight plans of these adventures are available for you to print from the folder FLT_PLNS found on this CDROM. The filenames are abbreviated in brackets in the previous list (Aus1_SM or Aus2_01 etc). Please note that you are unable to modify these flight plans. They have been saved as bitmap images (.BMP), so you will need to import them into a word processor to be able to print them in an appropriate format & size. For maximum print size, it is suggested that prior to importing the flight plan, you set all your margin sizes to 1cm. To import for example, in Microsoft® Word, use the insert picture command to be able to load & then print your selected flight plan. In Works, use the insert object command. In either case, you will need to browse & locate the specific flight plan bitmap image (.BMP) that you wish to import & print. You might want to print 2 or 3 copies of the flight plan, one for use now, & a couple to use on later adventures. For further assistance, consult your word processor manual or help files, on inserting or importing bitmap images.
Even if you are not flying the actual interactive ATC adventures, you may still want to print & fly these flight plans between some of the capital cities & regional centres. Appropriate new & existing navaid frequencies, are also included in the flight plans, to assist you.
AUSSIE ATC ADVENTURE (BACKGROUND RADIO ONLY):
There is one other very special feature adventure that can be loaded, which adds true atmosphere to you cockpit.
Giving you the freedom to fly wherever you want without being restricted to one of the pre-programmed interactive ATC adventures, & still adding incredible realism to your flying, this may become your most used adventure!
Aussie ATC provides real live air traffic control & pilot radio transmissions! Included are over 1,000 ATC & pilot voice files, recorded live from control towers all over Australia. This adventure is non-interactive & provides background radio chatter only, making your cockpit come to life as you tune in to each air traffic control centre & listen to all the different tower frequencies. 50 different location-specific voice modules have been programmed to give you near-perfect flying realism.
To start the adventure, refer to the first two paragraphs (V5.1 or V6.0 / FS98) under the heading Air Traffic Control Adventures found just earlier in this manual, but select the adventure titled Aussie ATC. You should still select your aircraft type & departure airport first, because with Flight Simulator V6.0 & FS98, these options are disabled once an adventure has been selected. You can easily overcome this by ending the adventure, making your desired changes & re-starting the adventure.
Naturally your aircraft must be within range of the ATC facility to be able to hear any radio transmissions. FIS (125.00) & CENTRE (125.20) may be tuned in at any location, whereas Tower, Ground, Approach & Departures frequencies are generally limited to a range of less than 30nm or 50nm from the appropriate airport / ATC facility.
Occasionally, you might like to monitor the emergency frequency of 121.50, this is where you would here an ELB (emergency locater beacon) transmitting if one was activated in an aircraft accident. We have programmed an ELB transmitting, into this adventure, but naturally it will only occur sporadically ... & youll certainly know if it does!
To end this adventure, or to de-activate the background radio chatter, you may press 'CTRL D' at any time, allowing you to continue your current flight unaffected. You can subsequently start the Aussie ATC adventure again, mid-flight, if you wish.
VOICE ASSISTED ATIS (Automatic Terminal Weather Information Service):
With any of the Australian ATC adventures, including Aussie ATC, voice assisted ATIS comes included. Whenever you dial up the ATIS frequency for any ATC-equipped Australian airport (providing it is listed as such in the manual), a location-specific voice assist will be heard while the detailed weather information is displayed on your screen.
Although the written weather information is generally available within 80nm of the chosen airport, the voice assist will only be heard within 30nm or 50nm of the airport, depending on the transmitter strength & prevailing conditions.
In the interactive adventures, there are certain times when the voice assist will be temporarily deactivated. This will be up until you have obtained your initial airways clearance on 127.50, & also between receiving your take-off clearance & becoming established on climb.
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